Made in China
Chapter Arts Centre
Upon entering the performance space at Chapter the proscenium framing the stage immediately said to the audience fun, disco music and 3 names in huge lights gave the feeling that we are indeed in the ‘party’ aspect of the Gym Party. Settling into our seats, the performers entrance with a quirky dance instantly gave the sense of comedy and that we were about to see something fun and exciting.
Three performers with no specific gender at first, looked a little like disco Tim Henman’s dressed in white tennis gear and bright, colourful and similar wigs these complimented the stage with their simplicity, which was very effective – we were then able to focus on the actions and words.
Joined together in their group, they began to speak to us, introducing themselves, their outlook on us and the world and finishing each other’s sentences with no break or falter. As a performer, the knowledge of trying to perfect this is always difficult and it was extremely admiring to see how well they executed this. Audience interaction was immediate – asking of audience members names and referring to them in their views of the world which gave a sense of individuality for the audience, until the character of Chris established that to him, we would be referred to as ‘the group.’
The contrast of individualism and community was a running theme – the three performers loved one another and were close as a group; they share, converse and communicate as a group but as individuals, they are each better than each other, and the Gym Party competition was how they showed this. The back and forward notion that they spoke in, from community to how good they were as individuals imitated what we think in society – that we want to work as teams, and think that we enter into this in a fair and innocent way but in any situation, we do this to try to show how good we are, to show that we are different to others, that we are an individual. Gym Party’s aim is to highlight this through comedy and games.
Gym Party consists of 3 scenes in repetition – the interludes I spoke of above, the games and the consolations for the losers. With three games, these sequences are repeated approximately three times (for three rounds of games) yet, this is never boring – each time we are given something new, a new game, a new story or new consolation prize. This is always energetic and keeps the audience interested and on their toes.
The games themselves are ridiculous and hilarious. Firstly we see games such as audience throwing skittles at the performers to catch, head stands and marshmallow eating – contrasts of pain, disgust and comedy all in one set to evoke different emotions from the audience. The more the show goes on, the more we see the vulnerability that they are trying to convey about themselves and us; the second and third games utilising this by showing the vulnerability of us as humans and making the audience chose winners by voting on ‘who do you think’ questions, asked by an ominous being through sound and evidently, to the performers obvious surprise, random ideals such as ‘who do you think is the best kisser.’ This impromptu execution of the questions was interesting to see how the performers recovered with reaction and action on the spot, however there were times where they seemed to lose this professionalism and broke the performance barrier, showing their true selves. While at times this was funny to see their humanity, it slightly broke the illusion of performance. The audience choice in the third game of who gets to have the ‘last dance’ as it were also showed this idea of choice, vulnerability and need to be liked.
While these comical moments gave great entertainment to us as audience members, we were soon shocked to see that the consolation prizes were of horrible moments, illustrating our extreme cruelty to ourselves. Ranging from beating themselves, to publicly humiliating one another’s personalities and looks to drowning each other in water. These moments broke the comical value, bringing the audience back to reality and how while we may want to work as a team, as Jess the character says, we will still ‘grind each other to dust.’
We were soon brought back to comedy and happiness with the ‘contestants’ elaborate and unprofessional dance routines to cheesy disco music. The use of this, the lights, the use of microphone to thank the audience after a win, Chris’s musical interlude with playing a song ‘Evelong’ by Foo Fighters to highlight a memory, and highlight an audience’s memory gave the feel of a game show, and so the positive and negative contrasts made this game show a cruel conveyance of reality.