Review World of Warcraft by Jonathan Evans

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(2 / 5)

When you are given a movie like Warcraft, that’s based on an online computer game that has over eight million people playing it daily, over a dozen different races on both sides and has the most dense lore of nearly any franchise you will ever find, you have to wonder. Could this be any good at all? Or can it even be coherent?

We are told the tale of a world named Azeroth, a magical world where there has been a conflict between the humans and the Orcs for as long as anyone can remember. How it all began is the purpose of the story. We are taken back to the beginning where one world was thriving and one was dying, so in order to survive the Orcs used dark magic to open a portal so they could travel to a world where they could live. I like this setup, there are evil characters and forces at work but this is a case of two races seeking the most basic thing, survival, none can really be blamed for that, so there isn’t really a bad guy.

I found that when it came to writing this review I could not for the life of me remember any of the characters names. In-fact even while the movie was going on I couldn’t hold their names in my head. They were just too complicated and and got lost amidst all the others names and exposition.

I did play World of Warcraft for three years so I know things that the average person would not and that in-itself is dangerous. Putting references in are fine but too much emphasis or not enough explanation can leave the viewer feeling like they are at a table where they don’t know anybody, awkward and unwelcome. But this movie is constructed so that a non-fan can understand the world just fine, there’s magic, barbarians, monsters, kings the regular cast and characters you’d expect to see in any fantasy story.

In order to bring a fully fictional world to life special effects are required. Whether that be through computers or through built sets to create environments that have never existed in our world. As well as that makeup or again computers must be utilized to create other races and creatures into existence. This movie uses both. On a purely aesthetic level, this is such a mixed bag. The Orcs and their world are the best part of it, they look and move convincingly (though I question how they can enunciate so well with those tusks) and their environments are rendered as well as the graphic art of the video game itself. While in the other areas they look very cheap. Some effects are like painting come to life while others are like impressive internet videos, which at a movies standard are not very good.

Again the acting is either hit or miss. The Orcs, having to act using their imagination and then the animators putting the finishing touches over it looks very impressive, magnificently well rendered with all kinds of details in their costume and texture to their skin. It’s when its all live action when you have a hard time believing anything. It’s too extravagant and doesn’t look realistic, too polished

In order to keep the conflict going they implant a tragedy of both inevitability and irony. Or at least that’s what they want to do. It is clearly something so this movie can be the stepping stone for more movies. But this ain’t Shakespeare, what happens in this movie is OK in ideas and pretty clunky in execution.

Can a movie be judged for how bad it could have been? I do not envy the screenwriters for being dealt this library of source information and having to channel it all down into a one-hundred and twenty page screenplay while having to make it all coherent. This could have been our generations Dune. This not that, it’s just a very mixed bag of a movie. There’s clearly ideas here and the hordes (pun intended) of Warcraft player will undoubtedly make the movie successful which will lead to more movies in the future. Previous experience is not required, so really all you’ll see is a movie that is at times good and others times surprisingly bad but still with a competent plot.

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